
I have very little to complain about in regards to Sonic Mania.
#SONIC MANIA ENCORE MODE FULL#
You can read our full review here! We scored the game 8.5/10, and had this to say about it: For the purpose of this review and impressions article, we played the game on Nintendo Switch. Welcome to Sonic Mania Plus, the most up to date Sonic Mania experience on the Xbox One, PlayStation 4 and Nintendo Switch. Other than that though, I really enjoyed this mod! Might actually become my preferred way to play through the campaign.Author: Adam Roffel Category: Action, Adventure, Articles, Platformer, Date: 23rd July, 2018 If you’ve never played Sonic Mania before today, then there is a whole new package for you to purchase that includes the base game, and the all new Encore Mode.

(Or maybe instead just give ~3 seconds of mercy i-frames or something? At least enough so I have time to get OUT of the spike pit.) Also, perhaps make sure that the AI partner is on safe ground before switching to them if you die - I ended up immediately losing 4 lives to a spiked floor just because the AI was standing on it when I switched, causing me to immediately die again right as the new AI respawned.


(Heck, I think even Black Hole Zone is easier). I did eventually manage it - but having to do a PERFECT run of the level without getting hit while also keeping up good speed is asking just a little bit too much of a lot of players. If I were to give some criticism, it's that the palette of RVZ is a bit too blinding (dark colours with near-white lava is eye-searingly bad) and the timer on SS7 is far too short. I particularly like the new locations of a lot of the emerald tokens - quite often, they're placed in locations where an emblem or 1-UP used to be, so it got me thinking if there were any side-paths I was forgetting about! Nice work making the campaign of SRB2 harder WITHOUT resorting to any Kaizo tricks or blindsiding the player, and bonus points for having tutorial sections on any new mechanics, like the Old Goop in THZ2 and attracting the mines with the Attraction and Electric shields in ACZ1! (Although the latter's tutorial being on an optional path. Tl dr really love encore mechanics, just remember to wear the proper PPE for the harder levels. It doesn't excuse much of the design but it will at least make an interesting watch. I want to say that by themselves the harder levels may turn off those going in without encore and the levels may end up being more on an infuriating spectrum if you go at these levels just locked to one character.īut then again there may still be players that choose to challenge these levels like that.
#SONIC MANIA ENCORE MODE MOD#
I only tackled the harder levels within encore mode itself as I feel the mechanics of the mode complement the harder challenge presented in giving a chance to rotate characters that may be better suited to each challenge, ridiculously so with adding extra mod characters that make it even more easy to truck through. I will say though it did seem like there were some areas left untested and left the game prone to putting you in pretty disadvantageous states whether that be getting stuck in a wall in a special stage due to some spikes or the player not being properly moved away from crusher obstacles after one character died to one. I had general fun with the level pack, even if it was pretty blunt in how difficulty was raised with the most challenging definitely being the final special stage (took me 2 times to get it right lol). Individually I'd probably give the encore mode mechanics a 5/5 itself but we've got a nice treat here in an additional level pack to go with it. The way encore mode mechanically carries over into this game makes it a pretty fun way in replaying the game over and over, with an added bit of difficulty in characters standing in for lives making some level playthroughs that more intense.
